Devlog ·

Roadmap: five tiers, an economy and multiblocks that grow

The full progression plan is approved — Spark, Forge, Neon, Singularity and Infinity tiers, credits and an auction, bigger worlds, growing multiblocks, the Neon Network and a 7×7 endgame.

The design document ADS-AMEND-0003 is approved. The goal: you always have a next goal, a visible upgrade and a way to earn it.

  1. Five tiers — T1 Spark → T2 Forge → T3 Neon → T4 Singularity → T5 Infinity.
  2. Worlds start at 3×3 chunks with a Crank Dynamo multiblock in the centre. Buy 5×5 up to 11×11.
  3. Economy — earn credits at the spawn Trade Hall, trade at the auction (/ah), spend credits on world size and perks.
  4. Tiers I–V for every machine and multiblocks that build themselves bigger.
  5. Neon Network — our own storage and autocrafting network.
  6. Solar panels in six tiers.
  7. A 7×7 Singularity Workbench endgame with singularities and Infinity gear.

Work order: A) economy and starting worlds (in progress) → B) multiblocks and machine tiers → C) Neon Network → D) Tier 2/3 → E) Tier 4/5 → F) balance and polish. See the roadmap for the live status.

Follow the build

Talk to the developers, test early builds, report bugs and vote on ideas.

Discord — invite coming soonView on GitHub