Features
Features
Grouped by what you can try today and what is still coming. Nothing here is a promise of a date.
In development builds
Already in development builds
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Your own world
Type /start and pick a Natural, Builder's or Blank world. Invite friends, visit others, and grow your world with credits.
In development builds -
Crank Dynamo
Start with power from your own hands: click to make energy, then upgrade it from Tier I to Tier V until it cranks itself.
In development builds -
Machines with upgrade cards
Generator, Crusher, Flux Furnace, Capacitor and Ore Extractor — each with Speed, Efficiency, Capacity, Yield and Auto-Output slots.
In development builds -
Thermal Hearth and heat
Melt snow and ice for resources, then pipe the extra heat through conduits into the Heat Smelter, Thermo Dynamo, Ore Washer and Greenhouse Heater.
In development builds -
Neon Drawers and Decor
Built-in drawers with a controller and upgrades, around 120 decor pieces and the Clean Lab building set.
In development builds -
A real spawn town
A hub with districts, shops, a station and a tower, built from the pack's own blocks.
In development builds -
Quest book
FTB Quests chapters guide you from the first crank to your first factory.
In development builds
Being built now
Being built now
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Economy and auction
Earn credits at the Trade Hall, trade with players at the auction house and spend credits on world size and perks.
Being built now
Planned (approved design)
Planned
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Growing multiblocks
Upgrade a machine and it builds itself bigger with a new animated look — up to a 7×7×7 Crank Dynamo.
Planned (approved design) -
Neon Network
Our own storage network with cells, terminals, autocrafting and wireless access.
Planned (approved design) -
Five tiers to Infinity
Spark → Forge → Neon → Singularity → Infinity, ending with singularities, a 7×7 workbench and the Singularity Engine.
Planned (approved design)
Follow the build
Talk to the developers, test early builds, report bugs and vote on ideas.