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  <title>Neon Singularity devlog</title>
  <link href="https://neon-singularity.pages.dev/"/>
  <link rel="self" href="https://neon-singularity.pages.dev/feed.xml"/>
  <id>https://neon-singularity.pages.dev/</id>
  <updated>2026-10-01T00:00:00Z</updated>
  <author><name>Neon Singularity</name></author>
  <entry>
    <title>Server experience update — your own world, Crank Dynamo and Thermal Hearth</title>
    <link href="https://neon-singularity.pages.dev/news/2026-10-01-server-experience-update/"/>
    <id>https://neon-singularity.pages.dev/news/2026-10-01-server-experience-update/</id>
    <updated>2026-10-01T00:00:00Z</updated>
    <summary>Neon Singularity becomes a server modpack — /start personal worlds, a Starter Pod, Crank Dynamo tiers, the Thermal Hearth, Neon Drawers and Decor, a spawn town and a custom main menu.</summary>
    <content type="html">&lt;p&gt;Neon Singularity is now built as a &lt;strong&gt;server modpack&lt;/strong&gt;: established tech mods (Mekanism, Applied Energistics 2, FTB Quests and more) for the big machines, and our own mod for everything that makes the server feel like one world.&lt;/p&gt;
&lt;p&gt;What is in the development builds now:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;&lt;strong&gt;&lt;code&gt;/start&lt;/code&gt;&lt;/strong&gt; — pick a &lt;em&gt;Natural&lt;/em&gt;, &lt;em&gt;Builder&amp;#39;s&lt;/em&gt; or &lt;em&gt;Blank&lt;/em&gt; personal world. Invite friends with &lt;code&gt;/plot invite&lt;/code&gt; and visit others with &lt;code&gt;/plot visit&lt;/code&gt;.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Starter Pod&lt;/strong&gt; at spawn — click it once to get your kit.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Crank Dynamo&lt;/strong&gt; — click to make power; upgrade it from Tier I to Tier V with blocks.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Upgrade cards&lt;/strong&gt; on every Tier 1 machine: Speed, Efficiency, Capacity, Yield, Auto-Output.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Thermal Hearth&lt;/strong&gt; — melt snow and ice for resources and send heat through &lt;strong&gt;Heat Conduits&lt;/strong&gt; to the Heat Smelter, Thermo Dynamo, Ore Washer and Greenhouse Heater.&lt;/li&gt;&lt;li&gt;New ores: &lt;strong&gt;Thermite&lt;/strong&gt;, &lt;strong&gt;Flux Quartz&lt;/strong&gt; and &lt;strong&gt;Frost Crystal&lt;/strong&gt;.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Neon Drawers&lt;/strong&gt;, &lt;strong&gt;Neon Decor&lt;/strong&gt; and the &lt;strong&gt;Clean Lab&lt;/strong&gt; building set.&lt;/li&gt;&lt;li&gt;A &lt;strong&gt;spawn town&lt;/strong&gt; with districts, shops, a station and a tower.&lt;/li&gt;&lt;li&gt;A &lt;strong&gt;custom main menu&lt;/strong&gt; with a &lt;em&gt;Play on Server&lt;/em&gt; button and a news panel.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;FTB Quests&lt;/strong&gt; chapters for all of it.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
  <entry>
    <title>Roadmap: five tiers, an economy and multiblocks that grow</title>
    <link href="https://neon-singularity.pages.dev/news/2026-10-01-roadmap-five-tiers/"/>
    <id>https://neon-singularity.pages.dev/news/2026-10-01-roadmap-five-tiers/</id>
    <updated>2026-10-01T00:00:00Z</updated>
    <summary>The full progression plan is approved — Spark, Forge, Neon, Singularity and Infinity tiers, credits and an auction, bigger worlds, growing multiblocks, the Neon Network and a 7×7 endgame.</summary>
    <content type="html">&lt;p&gt;The design document &lt;strong&gt;ADS-AMEND-0003&lt;/strong&gt; is approved. The goal: you always have a next goal, a visible upgrade and a way to earn it.&lt;/p&gt;
&lt;ol&gt;&lt;li&gt;&lt;strong&gt;Five tiers&lt;/strong&gt; — T1 Spark → T2 Forge → T3 Neon → T4 Singularity → T5 Infinity.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Worlds start at 3×3 chunks&lt;/strong&gt; with a Crank Dynamo multiblock in the centre. Buy 5×5 up to 11×11.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Economy&lt;/strong&gt; — earn credits at the spawn Trade Hall, trade at the &lt;strong&gt;auction&lt;/strong&gt; (&lt;code&gt;/ah&lt;/code&gt;), spend credits on world size and perks.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Tiers I–V for every machine&lt;/strong&gt; and &lt;strong&gt;multiblocks that build themselves bigger&lt;/strong&gt;.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Neon Network&lt;/strong&gt; — our own storage and autocrafting network.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Solar panels&lt;/strong&gt; in six tiers.&lt;/li&gt;&lt;li&gt;A &lt;strong&gt;7×7 Singularity Workbench&lt;/strong&gt; endgame with singularities and Infinity gear.&lt;/li&gt;&lt;/ol&gt;
&lt;p&gt;Work order: A) economy and starting worlds (in progress) → B) multiblocks and machine tiers → C) Neon Network → D) Tier 2/3 → E) Tier 4/5 → F) balance and polish. See the &lt;a href=&quot;/roadmap/&quot;&gt;roadmap&lt;/a&gt; for the live status.&lt;/p&gt;</content>
  </entry>
  <entry>
    <title>Tier 1 content expansion — multiblocks and ruins</title>
    <link href="https://neon-singularity.pages.dev/news/2026-08-02-tier-1-content-expansion/"/>
    <id>https://neon-singularity.pages.dev/news/2026-08-02-tier-1-content-expansion/</id>
    <updated>2026-08-02T00:00:00Z</updated>
    <summary>Ore Rig, Primitive Alloy Foundry, Flux Dynamo Array and Storage Vault multiblocks, a projection wand and overworld ruins.</summary>
    <content type="html">&lt;p&gt;&lt;strong&gt;MILESTONE-CONTENT-0001&lt;/strong&gt; brought the first multiblocks to Tier 1:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;the &lt;strong&gt;Ore Rig&lt;/strong&gt; framework with a construction wand&lt;/li&gt;&lt;li&gt;the &lt;strong&gt;Primitive Alloy Foundry&lt;/strong&gt;&lt;/li&gt;&lt;li&gt;the &lt;strong&gt;Flux Dynamo Array&lt;/strong&gt; and the &lt;strong&gt;Storage Vault&lt;/strong&gt;&lt;/li&gt;&lt;li&gt;the &lt;strong&gt;Architect Projection Wand&lt;/strong&gt; with Neon Citadel blueprints&lt;/li&gt;&lt;li&gt;four &lt;strong&gt;overworld ruins&lt;/strong&gt; generated with jigsaw structures&lt;/li&gt;&lt;li&gt;Tier 1 decorative and utility block sets&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;In-game validation of this milestone (a full playthrough and a multiplayer check) is still open.&lt;/p&gt;</content>
  </entry>
  <entry>
    <title>Quantum Flux foundation and the first Tier 1 slice</title>
    <link href="https://neon-singularity.pages.dev/news/2026-07-29-quantum-flux-foundation/"/>
    <id>https://neon-singularity.pages.dev/news/2026-07-29-quantum-flux-foundation/</id>
    <updated>2026-07-29T00:00:00Z</updated>
    <summary>The energy foundation is merged and the first playable Tier 1 loop works — generator, capacitor, tin processing, research gates and quests.</summary>
    <content type="html">&lt;p&gt;The first milestone, &lt;strong&gt;MILESTONE-CODE-0001&lt;/strong&gt;, is done and merged into &lt;code&gt;main&lt;/code&gt;. It adds the &lt;strong&gt;Quantum Flux&lt;/strong&gt; energy network that every Neon Singularity machine uses.&lt;/p&gt;
&lt;p&gt;On top of it, the Tier 1 survival vertical slice started:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Primitive Flux Generator&lt;/strong&gt; with a fuel inventory and burn logic&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Primitive Capacitor&lt;/strong&gt; with input/output modes&lt;/li&gt;&lt;li&gt;Tier 1 &lt;strong&gt;tin processing&lt;/strong&gt;&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Research unlock gates&lt;/strong&gt; and the first Tier 1 &lt;strong&gt;quest chain&lt;/strong&gt;&lt;/li&gt;&lt;li&gt;Automated GameTests for the survival loop&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
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